by Dave Smith
Dallas Reed and Craig Paulsen were classmates in film school and graduated together, tied for tenth spot in class GPAs. They went separate ways for a few years before serendipitously meeting again at Comic-Con. Over cocktails and heavy appetizers, they caught up with each other. Craig worked as storyboard artist and assistant script writer for a small video game company. Dallas had spent his time after graduation writing scripts for local television station commercials. It kept bills paid, but was far from exciting.
Craig, seizing an opportunity to work together with Dallas again, offered an inside tip on a game tester position coming available. It hadn’t been made public yet, but would be advertised soon. He gave Dallas the contact details for Mr. Brantley, the head of quality assurance, and suggested he get in touch before the applications poured in from the public. Craig promised to put in a good word for him.
Dallas knew that as an entry level video game tester, he’d bear the grunt work of endlessly inserting and ejecting disks, booting and rebooting games, or repeating the same in-game interaction hundreds of times and writing reports before he moved up any rungs on the job ladder. Sure, boring at first, but, in the end, the potential for new and exciting things was better than local commercials, so he jumped at the chance. Read the rest of this entry »